Below the Gargoyle’s Chin

Last night I experienced my first genuine OH NO, OH NO, OH NO moments with my hardcore solo, self-found wizard. Yes folks, it was CLOSE. Just how close? Let’s just say my wizard’s health dipped below the gargoyle’s chin.

That’s how close.

Had it not been for the fact that my wizard had just over 38k health at level 56 she would have died a very sad death in the sandy desert outside of Caldeum. A frozen, shielding, jailer champion pack of Lacuni Warriors along with some Lacuni Huntresses and a handful of Sand Wasps almost did her in.

Act II has always proven to be a fairly large step up in difficulty over Act I and thought my wizard was geared enough to handle it, but alas it appears that my wizard will need to spend some more time in Act I farming the Butcher in a desperate attempt to get some better gear.

I know, I could hit up the auction house and just blow through the remainder of Hell. I know I can. I just don’t want to. I want the satisfaction of overcoming the trials and tribulations of relying on finding ALL of my hardcore wizard’s gear. I may even attempt to do this in Inferno as well … well maybe, we’ll see.

In the meantime I did decide to switch up my wizard’s build and gear a little. Gone is the wand and triad off-hand, replaced with a two-handed staff with 4.7% life steal. Still using Electrocute – Forked Lightning and Blizzard but I switch out the rune on the latter to Stark Winter for the larger area coverage. Swapped out Ice Armor for Energy Armor – Energy Tap and replaced my beloved Wave of Force with Familiar – Sparkflint.

There was a (very) brief stint where I got the bug to attempt an Archon build, but without having +24% movement speed quickly killed that idea. I was finding myself spending a lot of time outside of Archon waiting on Critical Mass to pull it off of cool-down so I just decided to keep Diamond Skin – Enduring Skin and be on my merry way.

So far I’m still pretty happy with how things are going, but it’s becoming increasingly obvious that my wizard will likely hit 60 before venturing into Act II Hell. At least not without a metric ton of luck in having well rolled rares drop for me that drastically increase her damage and survivability. It’s a real shame 1.0.8 won’t be bringing much in the way of itemization changes. Oh well … at least I like Act I and it’s different than endlessly running the same areas in Act III.

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