Your Deeds Shall be Remembered

It has finally happened. I’m not talking about my returning to this blog after another notch on the bedpost known as Nevik’s Lapses in Blogging. While that may indeed be true, I’m referring to my dear beloved Malnevicent, my solo, self-found, no auction house, hardcore wizard was finally defeated in combat.

Things had been going well for my hardcore wizard with Act I Inferno (MP0, of course) no longer posing much a challenge and after the plans for the Archon Spaulders of Intelligence dropped, I got a little … too confident and tried pushing to see how far my wizard could go in Act II.

Black Canyon Mines. That’s how far.

On the positive side – if there could be one – was that my wizard wasn’t done in by a champion pack. No. It took THREE champion packs to take her down. Now before you think I was being reckless with her, I wasn’t, it was just by pure unfortunate luck that she garnered the attention of three different packs.

It started off with a Fallen champion pack (jailer, vampiric, mortar, waller) that she encountered on the northern end of the canyon, Due to the positioning of the walls she was forced to proceed east into uncleared areas to avoid being bombarded to death with mortars. Travelling east led to a Fallen Overseer champion pack (knockback, frozen, electrified, health link) joining in on the party and poor Malnevicent ended up being knocked close enough to a second Fallen champion pack (avenger, knockback, frozen, arcane enchanted).

With three champion packs hot for her there wasn’t much Malnevicent could do, especially when getting jailed, trapped by walls and then ultimately chain frozen and then sliced to death by lasers. Not even her Unstable Anomaly could save her from the combined might of three champion packs.

I sat there for a couple of minutes dumbfounded by what had transpired. I wasn’t angry. I didn’t even exclaim when Malnevicent fell. Just sat there.

After it sank it I will admit that I felt down, mayhaps even a tad depressed, about losing my hardcore wizard. Things were going well and I was feeling pretty confident about going all the way and clearing Inferno. Malnevicent after approximately 78 hours vested was sitting at 50k health and 21k DPS and while that definitely wasn’t enough to safely clear Inferno, it was enough that I felt confident about moving into Act II and hazarding the risk for better loot.

Obviously I was wrong, but again … THREE CHAMPION PACKS? Oids. Bad luck is bad, I suppose.

So what will I do now? Will I run away from hardcore with my tail tucked between my legs? Or will I dust myself off and get right back into the frey?

I re-rolled of course. Long live Aiom, the second coming of my solo, self-found, no auction house, hardcore wizard. Though I am trying to decide on whether or not I will allow myself to twink Aiom with the gear I kept while leveling and how I’m going to handle the availability of having the ability to craft the iLvl 63 BoA intelligence shoulders. What say you? Should I prohibit myself from using them?

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Below the Gargoyle’s Chin

Last night I experienced my first genuine OH NO, OH NO, OH NO moments with my hardcore solo, self-found wizard. Yes folks, it was CLOSE. Just how close? Let’s just say my wizard’s health dipped below the gargoyle’s chin.

That’s how close.

Had it not been for the fact that my wizard had just over 38k health at level 56 she would have died a very sad death in the sandy desert outside of Caldeum. A frozen, shielding, jailer champion pack of Lacuni Warriors along with some Lacuni Huntresses and a handful of Sand Wasps almost did her in.

Act II has always proven to be a fairly large step up in difficulty over Act I and thought my wizard was geared enough to handle it, but alas it appears that my wizard will need to spend some more time in Act I farming the Butcher in a desperate attempt to get some better gear.

I know, I could hit up the auction house and just blow through the remainder of Hell. I know I can. I just don’t want to. I want the satisfaction of overcoming the trials and tribulations of relying on finding ALL of my hardcore wizard’s gear. I may even attempt to do this in Inferno as well … well maybe, we’ll see.

In the meantime I did decide to switch up my wizard’s build and gear a little. Gone is the wand and triad off-hand, replaced with a two-handed staff with 4.7% life steal. Still using Electrocute – Forked Lightning and Blizzard but I switch out the rune on the latter to Stark Winter for the larger area coverage. Swapped out Ice Armor for Energy Armor – Energy Tap and replaced my beloved Wave of Force with Familiar – Sparkflint.

There was a (very) brief stint where I got the bug to attempt an Archon build, but without having +24% movement speed quickly killed that idea. I was finding myself spending a lot of time outside of Archon waiting on Critical Mass to pull it off of cool-down so I just decided to keep Diamond Skin – Enduring Skin and be on my merry way.

So far I’m still pretty happy with how things are going, but it’s becoming increasingly obvious that my wizard will likely hit 60 before venturing into Act II Hell. At least not without a metric ton of luck in having well rolled rares drop for me that drastically increase her damage and survivability. It’s a real shame 1.0.8 won’t be bringing much in the way of itemization changes. Oh well … at least I like Act I and it’s different than endlessly running the same areas in Act III.