A Weird Place

It happened. I rolled a seasonal hardcore monk and leveled him to 70 in less than two hours. Yet for some reason I am feeling largely disconnected from him. Maybe power-leveling a character isn’t a good idea for me … at least when I don’t already have tons of back-up hand-me-down gear waiting for them.

Sure, when my monk hit 70 I decked him out with tons of crafted gear … but he’s still in a weird place where I haven’t found a build that works for me with what he has. He can handle Torment 4 and even Torment 5, but his kill-speed is all over the place and really only feels fast at Torment 3. Buuuut I don’t want to farm for gear at T3 when I’ve been farming T6 for over a month now with my wizard(s). Then there’s the issue of leveling legendary gems. This is something I neglected to do prior to my main wizard dying.

FOLKS, take my advice: level up some back-up gems prior to pushing higher level Greater Rifts.

If you don’t know what I mean by that, or how to obtain back-up gems. All you need to do is move your high level legendary gems to another character and then complete a few low level GRs to acquire duplicate (but non-leveled rank 0) gems. When you have them you can then more your leveled gems back to your main character.

Just make sure to level up the duplicates to at least rank 25 to minimize the impact of losing your main … if you’re playing Hardcore, of course.

Anyhoo, I’m in a weird place with my Season 2 progression. I’ve more or less resigned myself to using my back-up wizard for farming xp/gold/mats/etc and I’m wanting to shift my focus and attention to my monk. Yet, without spending much time with him and not having any monk-specific gear to put together a build around I feel like he’s in a weird limbo.

Slowly things are coming together, but it doesn’t feel organic. I’m farming up blood-shards for my monk to spend at Kadala and leveling gems for my monk with my wizard … and it doesn’t feel right. This is probably another reason why I advocate for slow-leveling a Hardcore character. That attachment isn’t there when you don’t do that … and/or don’t have build-defining gear awaiting them at the promised land of level 70.

Even more interesting and/or weird is my initial plans to play as a barbarian in season 3 is shifting. I am actually thinking of going wizard in season 3. Why? BECAUSE I DON’T HAVE TO PLAY AS A FLIPPING CHICKEN WITH ITS HEAD CUT OFF.

*Ahem*

Sorry. I am just not a fan of the Firebird’s playstyle when it comes to high-level GRs. And with all the reports of how fun Tal Rasha’s is from the PTR … yaaaaaaah, I think I will. PLUS, there’s this little nagging issue with how it seems like EVERYONE is going barb in S3.

Call me a trend-bucker, it’s fine. I tend to not want to play the flavor-of-the-month which is why and how I initially fell so deeply in love with the monk prior to Reaper of Souls which then became reaffirmed with patch 2.1.2 and the changes to Sunwoko’s.

Now I just need a flipping Torch to drop for my monk … especially after having TWO Ronald McDonald Happy Meals (Ramaladni’s Gift) drop for me last night while leveling gems. Yup, I’m lovin’ it … ?

Shout out to my good friend Leviathan (@sastewart111) of Blizzpro fame and co-host of The Westmarch Workshop for planting the Happy Meal seed in my brain. 

Fearing the Sentry

There was a time where playing Hardcore (that’s with a capital H folks) was the opposite of what I wanted in Diablo III. Then it was a side-project, and then a distraction from the early days of farming for a Ring of Royal Grandeur. Now Hardcore is my main-stay. Have I gone HC-exclusive? Maybe. HC-elitist? Definitely not.

Both modes suit different needs and wants, I bear no ill-will towards those that prefer not losing nearly everything with a character’s death. It’s just that there’s something to be said for risking everything, or at the very least a substantial setback to progression. Mind you, I’m not talking about the progression from Normal to Torment VI, rather the progression of chasing those seasonal leaderboards.

Quick caveat: I’m about to sound rather elitist on the SC vs HC “debate” but coming off as pompous is not what is intended.

You see, climbing the leaderboards in Hardcore has inherent risk because you’re pushing yourself to the limits at the risk of losing all that gear you’ve accumulated and the gems that you’ve spent countless (T6+) greater rifts running to rank up. There’s no complaining about the resurrection timer … if you die, you die. That’s it. Finito.

That’s where I found myself yesterday. There I was with two GR39 keys sitting in my inventory and in danger of falling out of the Top 100 on the Season Two Hardcore (solo) Wizard leaderboards. While I wouldn’t say I was actively chasing to get in to the top 50/25/10 on the boards, I did want to at least maintain a top 100 position until closer to the end of season two.

Up to this point my wizard had run at least 5 GR40s – all unsuccessful – and needing to complete a GR40 to remain in the top 100 was staring me in the face. One of those unsuccessful clears was by a mere 2 or 3 seconds so I felt confident that given the right density of safe mobs and some luck with getting Stonesinger I could easily complete a GR40. My reward? A few more days of relaxing T6 farming before needing to push once more.

At least that was the idea.

Of the two GR39 keys my first ended up being a hellish GR filled with winged assassins, exarchs, anarchs, and oh yah, some corrupted angels as well. Frustrated I slogged my way through to an unsuccessful clear. While unable to upgrade to a GR40 key, I did manage some luck with 2/3 gem upgrades, so at least all was not lost.

Then came my second GR39. Didn’t think too much of it at first despite being a lucky guy with the Act III Ice cavern tileset. Almost immediately I fell behind the timer with my first pack being wasps that were nightmarish, illusionist, arcane enchanted and something else I didn’t catch. After a quick UA proc from TWO arcane sentries being dropped at my feet and then a fear into another sentry my Firebird proc things got real, real quick.

I wasn’t too worried since the elite’s buddies were dead and the elite, itself, appeared to not be too far behind. So on I went since with the Firebird playstyle you’re always wanting to be moving forward (when safe) and with both of my safety nets depleted I needed to create some distance for safety’s sake.

Well, I made a wrong turn and ended up going down a dead end path which forced me to turn around, back into the loving arms of the nearly dead elite wasp. Oh, did I mention there were phase beasts? Well there were, and when I returned to the fork in the cave my wizard was once again feared straight into the cavern wall where a lovely arcane sentry dropped.

RIP-Azula-S2HCwizardRIP. Your Deeds of Valor Shall Be Remembered. And thus ended my hopes of retaining a Top 100 spot.

This one stung; still stings actually. Not only did I lose a wizard I’ve invested 162 hours into, but I lost 3 gems that were all rank 40+ … oh and an ancient 4372dps Furnace that I spent 200 million gold on trying to get +10% Damage.

S2HC-AncientFurnaceYeah, you might say I was a little salty … okay, okay … VERY SALTY over this one.

Sure I already had a backup wizard capable of farming T6, but I think the salt came more from the playstyle of Firebirds; it’s not one that I enjoy when pushing the limits. It lacks large consistent chunks of damage that I looooooooooooved with my Holy Bell Monk. Everything was setup for running around like a chicken trying to keep everything burning and dying over time.

It was also nearly impossible to gear for toughness as you more or less were forced to rely on your two safety-nets to get you through. No, you needed a metric ton of damage since the entire build is so heavily DoT-based. I was running with just shy of 12 million toughness (relying on Energy Armor – Force Armor), but somewhere in the range of 3.7-4.3 million fire/elite DPS.

AND YET IT STILL FELT EXCRUCIATINGLY SLOW.

Now okay, let’s pull in some perspective; it would take my S1 monk a good chunk of time to kill a guardian, but he had the virtue of substantially more toughness but still deal really hard-hitting attacks.

After my wizard died the thought of rolling a monk crept in … and I’m still thinking about it. I made the decision to go wizard in S2, but with all of the upcoming changes in 2.2 maybe I should have waited until S3. Don’t worry, I haven’t completely sworn off the wizard yet, but I’m at a point where trying to chase the leaderboard with that playstyle is so unattractive that I think I’ll just relax for the remainder of S2 farming XP and gold … and maybe roll a monk, Hardcore of course 🙂